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Subject: Simulating wounds...
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KitHUser is Offline
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03/15/2006 2:39 PM Alert 

Hi,

I read an interesting article in Spada 2 last night, Medical Reality in Historical Wounds by Richard Swinney and Scott Crawford, that has thinking about the way in which we simulate wounds in SCA Rapier. The gist of the article was the illustration that many of the wounds that we treat as having an immediate effect are often not immediately incapacitating.

 

While I don’t have the article with me, some of the incidents that stand out in my mind are as follows:

 

A woman who took 15 severe cuts to the hands from a serrated butcher knife before she was able to grasp the blade and wrest it from her assailant.

 

A gentleman in period, who was run through front to back just below the ribcage, who removed the rapier himself and then walked to a physician. This gentleman actually survived…

 

Another gentleman who’s arm was caught in a log splitter. He managed to disable the machine. He then had his wife tie a tourniquet above the wound and drive him to the emergency room. Along the way they stopped to pickup coffee…

 

What strikes me from the article is that just because you manage to wound your opponent in the chest a second, two seconds or even 5 seconds ago, doesn’t mean that he will stop trying to kill you. He may not even notice the wound in that time! After all, how many of us have wondered where that bruise came from?

 

Now, we are playing a game, and shouldn’t just continue fighting until one of the combatants is too battered to continue. I think it is equally bad that you can go for a “gun slinging” attack, relying on beating your opponent to the touch while not really defending yourself.

 

My opinion is that we should change the rules regarding double touches (double kills). I think that the person scoring the touch should need to get back out of range in order to avoid a double kill. Since this is a game, I would also suggest that the person receiving the touch could take no more that one step after receiving the first touch until contact is broken and the blow acknowledged.

 

Let the debate begin…

 

Kit

 

PS. Spada 2 is available from Chivalry Bookshelf (http://www.chivalrybookshelf.com/)

 


Kit Heinrichs
SCA: Christopher MacEveny, Cadet to Don Magnus von Bremen
jgreywolfUser is Offline
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03/16/2006 11:32 AM Alert 
No debate from me. I am pretty much in agreement with you on this, and think that the concept certainly begs for some discussion on the pros and cons of such a change.

It certainly does provide a benefit to the concept of continuous improvement towards a more historically accurate flavor to our game - as well as the benefit you mention towards enjoying what we do. (decrease the frequency of poor form)

Justin Greywolf (SCA: Ramon Diaz de la Vega)
Director
Old World Martial Arts - Teaching Historical Italian Swordplay in the Pacific Northwest
jgreywolfUser is Offline
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03/16/2006 11:34 AM Alert 
Posted By KitH on 03-15-2006 2:39 PM

 

PS. Spada 2 is available from Chivalry Bookshelf (http://www.chivalrybookshelf.com/)

 



BTW - you should buy any Chivalry Bookshelf books from THIS site, instead of going somewhere else.

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Justin Greywolf (SCA: Ramon Diaz de la Vega)
Director
Old World Martial Arts - Teaching Historical Italian Swordplay in the Pacific Northwest
RaoulUser is Offline
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03/16/2006 12:16 PM Alert 
It sounds reasonable to me.

Related to realism but different from the above, how do people feel about requiring a little positive force?

Ramon, how do you buy books from this site?

Raoul

"So let us go and get killed where we are told to go. Is life worth the trouble of so many questions?" -Athos
jgreywolfUser is Offline
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03/16/2006 1:48 PM Alert 
Um. Yeah. What a silly question. You go to the page that says "Store" and buy lots of stuff. You know, that page I forgot to enable visibility on, after testing was done.

Yeah - that page. lalalalalala.



Other items will be appearing here in the future, as they become availale. Equipment, shirts, uniforms (mwa ha ha ha), etc...

Cheers!

Justin Greywolf (SCA: Ramon Diaz de la Vega)
Director
Old World Martial Arts - Teaching Historical Italian Swordplay in the Pacific Northwest
AlvarroUser is Offline
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03/16/2006 2:36 PM Alert 
Here is a great article on how people survive gunshot wounds. Ignoring the small sentence about how 5000 people a year die from gunshot wounds, I think we should really take a look at the many, many...sometimes even in the hundreds of cases where people survice gunshots. We should be able to ignore the first two or three RBG shots as well as thrusts and cuts from rapiers. We have evidence that people have survived these things, so we should take that into effect.

http://www.bcm.edu/oto/grand/8593.html

Or, for a really good read, that anyone writing a scholarly article should read:
http://www.virtualschool.edu/mon/SocialConstruction/Logic.html


Prudence. Temperance. Fortitude. Justice.
Utgar the MadUser is Offline
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03/16/2006 3:39 PM Alert 
Posted By Raoul on 03-16-2006 12:16 PM
It sounds reasonable to me.

Related to realism but different from the above, how do people feel about requiring a little positive force?

Ramon, how do you buy books from this site?

Raoul

By "positive force" are you referring to requiring a certain amount of pressure before calling it a hit?

 

If this is your intent then I think it would be a bad thing... if you do this it opens the floodgates to rhino hiding and everyone jacking up their shots in order to get the opponent to call it valid and we might as well just start wearing armor and playing heavy. The laceType w:st="on">kingdomlaceType> of laceName w:st="on">ArtimesialaceName> has this, they can call a rapier blow light and our recent transplant from there was telling horror stories of broken ribs and such because they think they have to hit so hard in order to avoid the call of "Light". 

 

Possible a better way of dealing with this might be for all of us to check our ego at the door and when you know that the little brush you just gave someone at the extreme outside of your range couldn't have possibly penetrated their clothing let alone killed them CALL IT BACK and continue the bout this includes head shots,  just because you touched someones mask doesn't mean they are dead if you are at far measure they are backing up and you just barely got there it wouldnt do much other than ruin (maybe improve) their looks a little  ... use your judgement and dont be afraid to call back a hit that you dont feel was really good. 

 

If that wasn't you intent please clarify so I can apologize for my pseudo rant   LOL

 

As far as the rest of this topic is concerned, I agree whole heartedly that if you are fool enough to get killed while killing your opponent then you should take it as a death and learn to protect yourself.

 

We do however have a legitimate process in place to simulate what the original poster seems to want, why do you think when I hold tournaments almost always double kill means your both dead and you count your scores accordingly (you both lose the point)... or in the case of Ursulmas where the lines got out of whack in the first half of the tourney I made people stay on the field till they had a clear victor... I like to believe it cleaned up the fighting a bit. I know the lines became less out of whack for reporting wins and losses.


Utgar the MadUser is Offline
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03/16/2006 3:53 PM Alert 
Posted By Alvarro on 03-16-2006 2:36 PM
Here is a great article on how people survive gunshot wounds. Ignoring the small sentence about how 5000 people a year die from gunshot wounds, I think we should really take a look at the many, many...sometimes even in the hundreds of cases where people survice gunshots. We should be able to ignore the first two or three RBG shots as well as thrusts and cuts from rapiers. We have evidence that people have survived these things, so we should take that into effect.

http://www.bcm.edu/oto/grand/8593.html

Or, for a really good read, that anyone writing a scholarly article should read:
http://www.virtualschool.edu/mon/SocialConstruction/Logic.html



Funny thing on this one ,  I saw a special a couple years back might have been on discovery channel or something on the effect of media on people, but there were also a ton of instances of people that were in gun related incidents who were never really shot reacting as if they had been (truly thinking they were shot to the point of falling down and feeling the pain and being immobilized Etc. The postition of the people presenting this was that their brains were so geared towards what "should happen" if you get shot by television and media that they produced their own symptoms .... to the extent of the movie fall and the whole nine yards.

Not to invalidate what Alvarro says because I agree just that its funny how the minds of people work.

jgreywolfUser is Offline
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03/16/2006 5:13 PM Alert 
Posted By Utgar the Mad on 03-16-2006 3:39 PM

We do however have a legitimate process in place to simulate what the original poster seems to want, why do you think when I hold tournaments almost always double kill means your both dead and you count your scores accordingly (you both lose the point)... or in the case of Ursulmas where the lines got out of whack in the first half of the tourney I made people stay on the field till they had a clear victor... I like to believe it cleaned up the fighting a bit. I know the lines became less out of whack for reporting wins and losses.




Somehwat, yes - I could see this as the case.  However, I have also seen tournaments that either did not follow this concept (both dead), or were allowing "debates" to occur after the fight, as to whether or not the other persons shot was "In Time".


As to the idea of positive pressure - I can see merit there as well.  Though I too would be concerned with creating an environment where fighters start to think they need to "up" the force of their blows, because perhaps their opponent did not feel the first 1 or 2.....until injuries start to occur. 

Look, we are trying to portray a combat sport - injuries are likely to happen.  However, we also need to be responsible enough, that we not open the floodgates (as it were), and ensure the safety of our participants.

This also brings up the conversation of enforcement again.  The Rapier Marshals (as a whole) have not been enforcing the rules as needed traditionally - and we all need to step this up.  But this is a topic for a different thread ;)

Justin Greywolf (SCA: Ramon Diaz de la Vega)
Director
Old World Martial Arts - Teaching Historical Italian Swordplay in the Pacific Northwest
RaoulUser is Offline
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03/17/2006 8:32 AM Alert 
'Tis a wonderful spoon to stir a pot with... (the "positive pressure" spoon that is)

Anyway, I can appreciate the attempt to increase realism in our game. Remembering that it is a game, we have to remember to balance that realism with playability. There was a time when hits to certain areas were not instant kills, but required counting off time to when the hit would end the fight. We don't do it that way any more because it just wasn't practical.

I'm changing my mind and I'm thinking that Kit's proposal, while the intention is to increase realism, the end result would be the opposite. It opens up another avenue of rules lawyering. Keep the rules simple.

As far as "positive pressure" causing ramping up, I disagree. We already have ramping up with our "lightest touch" system. Most people's reaction to a blow that was not recognized is to hit the guy a little harder next time (right or wrong, that's what happens). With lightest touch we are starting the escalation at a lower level so we typically don't see things progress to the point where someone gets hurt.

I like what Utgar said about checking your ego and calling back shots that you know wouldn't have really been effective. However, we need everyone to buy into playing that way.

This is getting away from the original point of this thread and I apologize for the distraction. I think I'll start a new thread.

Raoul


"So let us go and get killed where we are told to go. Is life worth the trouble of so many questions?" -Athos
SimonFencerUser is Offline
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03/17/2006 8:45 AM Alert 
Posted By Alvarro on 03-16-2006 2:36 PM
Here is a great article on how people survive gunshot wounds. Ignoring the small sentence about how 5000 people a year die from gunshot wounds, I think we should really take a look at the many, many...sometimes even in the hundreds of cases where people survice gunshots. We should be able to ignore the first two or three RBG shots as well as thrusts and cuts from rapiers. We have evidence that people have survived these things, so we should take that into effect.

http://www.bcm.edu/oto/grand/8593.html

Or, for a really good read, that anyone writing a scholarly article should read:
http://www.virtualschool.edu/mon/SocialConstruction/Logic.html



Just to poke a little fun...Survive in this case is should probably read as 'did not die'... after all, aren't our rbg's simulating 50+ caliber lead balls from a very close range?

Paul

Paul Franklin

in the SCA: Simon Valdez, AoA, cadet to Mouse

Around the triple W: Simonfencer
Utgar the MadUser is Offline
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03/17/2006 10:21 AM Alert 
Posted By jgreywolf on 03-16-2006 5:13 PM
>>>>>>>>>>>>>>>>>>>>>snip<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

This also brings up the conversation of enforcement again.  The Rapier Marshals (as a whole) have not been enforcing the rules as needed traditionally - and we all need to step this up.  But this is a topic for a different thread ;)


Ramon,
Im going to take this specific issue over to a new thread.... I would like to know what as a group we the marshals are or arent enforcing in order to improve what we do.....

Thanks,
Utgar
KitHUser is Offline
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03/17/2006 11:04 AM Alert 
Posted By Albert_Faulke on 03-16-2006 5:06 PM

"I don't agree that what is needed is new rules, but a clarification and reapplication of what is already in place. For example, the current rule specifies that for simultaneous kills, "the blows must land at the same time". In order for that to happen, both fighters must be in measure. My application of this rule is that if a person can thrust and hit me before I withdraw, the blow was good and we both die.

While these examples are enlightening, you need to treat them as exceptions and not the rule."

Albert, I follow the same interpretation of the rule that you do. I even had a bit aof a friendly argument about it at Ursulmas when I took a double kill where my opponent thought I had won. However, the rule does state "at the same time". Strictly following those rules, a blow falling half a second later is NOT at the same time. Thaat is why I feel the need for the change, or at least an example where it is clarified.

The point of the article was that in the experience of the authors, on of whom is an MD, wounds being not immediately disabling is the rule, not the exception.

Kit Heinrichs
SCA: Christopher MacEveny, Cadet to Don Magnus von Bremen
KitHUser is Offline
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03/17/2006 11:10 AM Alert 
Posted By Alvarro on 03-16-2006 2:36 PM
Here is a great article on how people survive gunshot wounds. Ignoring the small sentence about how 5000 people a year die from gunshot wounds, I think we should really take a look at the many, many...sometimes even in the hundreds of cases where people survice gunshots. We should be able to ignore the first two or three RBG shots as well as thrusts and cuts from rapiers. We have evidence that people have survived these things, so we should take that into effect.

http://www.bcm.edu/oto/grand/8593.html

Or, for a really good read, that anyone writing a scholarly article should read:
http://www.virtualschool.edu/mon/SocialConstruction/Logic.html


While they may not have died, judging by medical reports I've read from the Seven Years War and the American Civil War, they were at least knocked on their ass. A slow large caliber lead ball tends to shatter bone when it hits it, much unlike the modern high velocity jacketed bullets which tend to cause a much smaller wound (at least until they start to tumble...)

Kit Heinrichs
SCA: Christopher MacEveny, Cadet to Don Magnus von Bremen
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