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Subject: For your consideration: An RBG rule change
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Kieran GunnUser is Offline
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08/08/2006 10:54 PM Alert 
Wow have times ever changed. RGB's used to be a rarity on the rapier melee field. When Gerhard Kendal began making them years ago, I was one of the first to purchase one. Boy did I ever feel empowered on the combat field, all I had to do was point it at people and they would break ranks, stop in their tracks, or if I pulled the trigger they would fall down and die. If I only knew that was the beginning of an arms race that would build larger every single year and would eventually reach a bursting point at Clinton War 2006.

I started the day on the heavy field and arrived late to the rapier field to find us divided into very interesting, but familliar sides. Loyalists vs Privateer / Pirates. Which many would say stacked the odds on both sides.

If you were a betting man, you would bet on the Loyalists to win the battles that did not have RGBs and you would bet on the Privateers to win the battles that allowed them. Many of the fighters that brought guns had a lot of guns, I remember one individual with 6 guns on his person as well as a lot of extra ammo in case that reloads were allowed.

I think it is time that we place a limit on this arms race, and change our rules about RGBs so that:

If RGBs are allowed in a melee scenereo that the fighters are limited to a single firearm with one shot only.


 I start this thread so that we can have some positive debate on whether we need to limit RGB usage and if we need this rule or not. What do you think?

 
EiraUser is Offline
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08/08/2006 11:17 PM Alert 
Okay, but why?

I mean sure, no one likes to get shot by an RBG, but in my experience RBGs really aren't all that reliable, and if someone wants to try and reload in time before someone comes by and stabs them, then I figure they are welcome to try, but chances are while they are fiddling around with the rubber band they're gonna die, by another gun or a blade. Quite frankly I have 2 guns, a regular pistol and a smaller boot gun, although I don't like to reload on the field, I do like having more than one gun.

I find that there aren't many events in a year where RBGs are allowed anyways, so at the few you get to use them, why limit?

Eira Halladottir, Man-At-Arms to Cadet Hamish MacCarraig
MelusineUser is Offline
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08/08/2006 11:20 PM Alert 
I like RBGs.  I think they add a lot to melee scenarios.  That being said, I also think we should put some sort of time limit on any reloads.  I have shot black powder firearms, both pistols and muskets, and when I was shooting regularly I could reload within 30 seconds, but that's pretty fast (and I don't want to admit how many times I ended up shooting the ramrod, either).  I don't think limiting the number of reloads allowed would be a big problem, either.  Oh, and for absolute realism, we probably should make about 1 in every 20 shots misfire, but I can't really think of any way to do that.

Just my 2 sous.

Melusine
CordellUser is Offline
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08/09/2006 9:42 AM Alert 
This is going to be either a really good and interesting debate or a flame war.. I prefer the former.. let's talk..

And that means all those who enjoy RBG's.. I don't...

Why not make a requirement that each side must have one blade for every gun? So if you got one fighter with 6 guns strapped to him.. there needs to be six swordsmen? Just a thought..

Anyway.. there's lots to debate on all that.. but hey.. let's keep it clean..*smirk*
AlvarroUser is Offline
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08/09/2006 10:15 AM Alert 
I've had a bit of time to think about things...

Rules aren't the place for change, but we really should spend more time discussing scenario design, both before and after an event. It might be a good idea to open a new forum just for such discussions.

Also, melee with RBG and without is really two different things, and people will specialize in one or the other. The two do not mix well. I would suggest we run melee's separetely, not intermixed, and that they count as seperate points in any war.

Melee with RBG's is very, very, static, and melee with swords is very dynamic. Different beasts.

I'd also suggest that people who have a strong preference for one or the other actually take up the rMiC role for the event and make sure everyone knows ahead of time what the plan is.

Prudence. Temperance. Fortitude. Justice.
TalentusUser is Offline
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08/09/2006 10:22 AM Alert 
i don't think that an actual rule needs to be added to the manual for this. it is up to the MiC and his team of marshals to decide what they want for the scenario. If the MiC decides he wants one blade for every gun then he declares that, if he wants unlimited guns and unlimited ammo, it is up to him. Hopefully people can get better at posting the scenarios ahead of time so that if people have issues with them, then they have time to talk to the MiC before the event. Also there is no reason why they scenario can't be changed day of. THe MiC should be soliciting feedback from the participants of the scenarios to determine what people liked and what people didn't like. That way in the future he/she can develop scenarios that will maximize participant enjoyment, and minimize participant dissatisfaction.

Talentus "Talon" del Albero
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08/09/2006 10:59 AM Alert 
Bias tells me that this is a great idea.

However, I have to agree that the rules jut dont seem like the right place to mandate something like this. Really should be more of a TRP thing.

However, I do like the idea of ensuring similar numbers of weapons - but I would prefer a variation on that theme. Each individual fighter is required to have the same number of swords, as they do RBGs. This way, a fighter with 6 RBGs would be so hampered by carrying around 6 swords, that any possible benefit from the RBG is negated. Or increased - due to everyone falling over from laughing so much.


Justin Greywolf (SCA: Ramon Diaz de la Vega)
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Old World Martial Arts - Teaching Historical Italian Swordplay in the Pacific Northwest
LasairionaUser is Offline
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08/09/2006 11:20 AM Alert 
I never liked rgb's much but I'm willing to work with them.

I think that limiting ammo is a good idea, as it's more realistic.
IMHO TRPS' is the place for that kind of thing. I've run a few melees and I've even banned RGBS from the Scenarios.
It works well and as MIC it's my decision.
If you don't like it wait until the next scenario.

You could even have different numbers of weapons per side as that too is realistic.
However if there are war points involved then keeping things even is paramount.
Fool around with the odd scenarios when everyone can agree on the 'fun' aspect of the battle.

Lasairiona
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08/09/2006 1:48 PM Alert 

This year was the first year that I've actually had to fight against the mercs and their guns'o'plenty.  Just some back ground info, I started out in a gun heavy mercenary group, and have nothing against rbg's.  Yes, it's annoying to get shot, but I don't take offence too it.; I'll take it as a compliment!

I recall being shot this past clinton while defending the castle, it was a good *TWAP!* and about the only thing I could think at the time was "BASTARD!  where the hell?!"  I was buggered.

It was a good shot.

Depending on the time period, fire arms were one of the main weapons of war.  I'm not very well versed in the history of firearms, but they were there.  Having said this, I also don't want too see rapier become paintball.  Paintball's fun, but it's a whole different game!

Ammo limits I'm not to concerned about, but I do however agree on trying out timed loading for future scenarios.  Gleaming I'm not fond of, but I know people will argue that.  If you fired a shot in real life, you wouldn't pick up whatever was left of the ball (if you could find it) and then jam the pieces back down into the barrel.

The only rbg I own is a yard arm I built a couple of years ago.  All things considered, I'd rather just go out in glory armed with a sword and a target charging madly into the gunfire!

When a gun runs out of shots or has been discharged, it's nothing more than a baton.  A sword doesn't run out of ammo!  With a few exceptions, most people can't shoot straight anyway.  In the end, it's all just a game.  A lot of people forget that.


 


Git-r-dun!
GwydionUser is Offline
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08/09/2006 2:55 PM Alert 
Well I for one, love the RBGs...and I NEVER carry one on the warfield (although I have many gun-heavy friends)

after this Clinton, and seeing the problems Augustine faced with the scenarios (which, by the way, were well thought out, and if not for a sudden change in the dispersal of forces, would have avoided this very string), I looked back to a discussion don Albert, Jack Silver and myself had a few years ago...

We wanted to simulate an actual invasion, where there might be a sea battle, a beach landing, a field battle, and finally the siege of the castle.

each side would have a limited number of lives to preserve for the final battle at the castle, so each scenario they would be allowed to retreat to save lives (far more realistic than fighting to the last man), and the victor would see spoils from each scenario (eg: 1 extra RBG shot per person), and the loser of the scenario would relinquish half their ammo. The forces would start out with a maximum amount of shot (simulating their stores), and use or abuse it as they saw fit.

In essence, the RBGs are there, and remain a very real threat... and the castle siege could end up with a heavily armed defender facing a poorly armed attacker, or vice-versa... or even the ideal "even-up" sides... the defender could retreat every scenario and have 1/4 of their ammo, but maximum lives to expend defending. Hmmmmmmmm.

each scenario would be important, and I can even hear the commanders now, "Do I sacrifice a barrage to kill Pierce, Draven and Treymayne? or do I chance the loss of at least 6 of my troops to eliminate them? maybe I should just retreat..."

I think this would work great, with the slightest amount of tweaking when the forces are decided... hey, I'll MiC Clinton War with this proposal...and a whole damn year to refine it.

Gwydion


God defend me from my friends; from my enemies I can defend myself.
Kieran GunnUser is Offline
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08/10/2006 8:45 PM Alert 
Thank You everyone for your great points.

I shall try to explain why I believe that we should limit our firearms usage on the rapier field:

1) What are we trying to recreate with rapier melee and the usage of RBGs.
Possible answers could include one or a mixture of the following:
a) Warfare such as the siege of LaRochelle ..... If that is the case we need more Cannon and rifles and pikes. (I really dont want to go there.)
b) Grand duels between different schools of rapier ...... If that was the case then we would not have RGBs at all as it would be a case of which school had the better swordsmen, a question that was not answered with gunfire.
c) Fun factor ...... Melee adds a new dynamic to our game, and as pistols and rifles are period they deserve to have a place on them. I always found the melee scenereos to be fun and being shot occassionally was a part of the game. However, I think that the fun factor for many fighters is being hampered by the amount of RGBs on the field. I remember a fighter last year being annoyed after a resurection battle in which he was shot six seperate times and never got the chance to cross swords with anyone.

When it became obvious that fibreglass rapiers were being used to create an advantage we limited their length. RGBs are now being used to create another advantage, for example the big bag of guns from wars past or the RGB commando from last week. Why wouldn't I want to limit their use?
KristopheUser is Offline
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08/10/2006 9:19 PM Alert 
I could only imagine what some folks must feel when they spend 2-10+ hours weekly training in the art of rapier to arrive at Clinton and be shot down within 5 seconds.  Or what it must be like to be a target (IE: white scarf, cadet, etc) of note and get gunned down before you realistically have a chance to participate in the combat.

I always thought the concept of the RBG was to add some flavor and a bit of spice to the event, not to create a massive tactical advantage for any one party.  In my humble opinion, carrying 6 guns onto the field is an effort to bypass the intent of the 'rapier' fight and turn it into something else.  There are black-powder clubs for that.

I'm sure we could find period examples of standard equipment alotments for combatants in the time period.  IE: # of reloads, # of weapons etc. 

Just a thought, not meant to offend anyone.


GwydionUser is Offline
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08/11/2006 5:40 PM Alert 
RBGs...duelists usually hate 'em... period

and I understand why, as I'm sure everyone does, so I won't flog a dead cat repeating the reasons.

But limit RBGs? historically, many officers would carry anywhere from 2 to 6 pistols so they wouldn't have to reload in a battle... so I have no issues with them...I just charge faster and move a lot to be harder to hit....until the shot is fired (REMEMBER EVERYONE! DON'T DODGE! ... odds are the shooter will miss anyway unless his name is Humphrey Pennyworth)

pikes? I'd love them, Drakkar was working on some, but I don't know where their research has taken them.

cannon? well like a true period cannon, Drakkar's was impotent in the war... and other times in the past it has misfired... I don't think it ever turned the tide of a battle...but it sure is cool to have out there.

I think the strategies and tactics have to accomodate RBGs and Cannon, and good planning can accomodate both the duelists and the RBGers... let the RBGs be as they are, I'd like to cross blades on the field, but if I get shot... such are the fortunes of war... I'll duel later after the battles are done.

Gwydion

by the way, I was shot 5 times in the war, and loved every second of it, especially Warwick's grin when he shot me...guess I shouldn't have been admiring my kill on another Drakkar eh?

God defend me from my friends; from my enemies I can defend myself.
Enoch van ZuidenlandUser is Offline
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08/11/2006 6:13 PM Alert 
I am going to address land based battles only in my comments as that is really what we are trying to recreate when we allow RBG's since none of us actually have ships floating in water.

For my part I love the fact that we are using more RBG's in melee. I would prefer to see only long-barrelled weapons as pistols were the weapons of the cavalry and not the infantry but that's just me. Historically, a soldier marching into battle would carry one of either an edged pole weapon (pike, halberd, bill) or a 'shot' weapon (musket, caliver, arquebus) and a sword. The only people who carried more than one 'shot' weapon were the cavalry who would go into battle with a brace of pristols in holsters on their horse. But then they would use them in the caracole which was a completely useless tactic compared to the full-on charge.

Limiting the number of RBG's to one per person should be in the rules. The amount of ammunition would be a TRP depending on the scenario. Having done some research into the make-up of units of this time (c.1485 - 1650) I found that the average edge to shot ratio was 1:1. The earlier you go the higher the number of edged weapons but it starts to even out around the late 16thC.

To address Krisoph's statement about spending all that time practicing only to get shot by a cannon all I can say was that it was really cool! Eight shots wasted killing one man. However, I also spend a good deal of time practicing period group drill in an attempt to adapt it to SCA Rapier combat and this Clinton illustrated that it can be done. Its all about training and changing the attitude that it is the weapon that makes a better fighter.
RuaidhriMacCuileannUser is Offline
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08/11/2006 7:04 PM Alert 
First, I'll throw my voice in with the folks who say "Leave it to the TRPs."

Second, as a former paleo-LARPer (way back in the stone age), I observed that those who carry around an arsenal tend to die cheap deaths while they juggle their weapons. While it's true that a heavily-armed marksman (or better yet, a platoon of such people) can seriously throw the balance of a melee, that's something best left to the TRPs at each event. There's no way to make rules that are adaptable enough to cover all scenarios.

Third, as a fan of RBGs and a combat archer of old (stone age through iron age), I think it's fun to shoot people, and it's fun to be shot by people! I encourage everyone to go out and get one or two RBGs and practice with them. If everyone has a gun, then melee fire will naturally concentrate on those with reputations as marksmen. The marksmen will love getting shot at, and the swordsmen will have a better chance to settle their affairs in a civilized manner. Trust me. It really does work that way. As long as the sword purists hold out, there won't be enough guns on the field for that kind of balance to be struck. If there are only a few guns on the field, they'll be aimed at the best swordsmen. If there are a lot of guns on the field, they'll be aimed at the best shots (or maybe the guy packing a dozen pistols - poor sucker).

Regards,

W. Scott Simmons
aka Ruaidhri Mac Cuileann dal gCais
cadet to Don Tyrus of Misty Haven

There's no shame in coming from Texas. The only shame is in having to come back.
- Kinky Friedman (humorist, mystery writer, country musician, and Texas gubernatorial candidate)

Enoch van ZuidenlandUser is Offline
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08/11/2006 8:16 PM Alert 
Good cousin Ruaidhri,

I believe you have missed my point. Or perhaps I didn't make it well. So I'll try again. There is no documentation from the period we are re-creating to support the notion of either a person walking around with a bag 'o guns or with half a dozen pistols shoved into their belt. People didn't carry around that much weaponry. It would have cost them a small fortune. Unfortunately RBG's are cheap in relation to real pistols so we are not hampered in our re-creation the same way that people were back then. For this reason I think we should limit the number of RBG's an individual can have on the field. I would think that a rule stating that an individual can only have one RBG would fit into any schenario we could think up. This would allow for the TRP's to deal with the number of people with RBG's and/or the amount of ammunition per weapon. The ABC's deal with all other weapons in detail so why not RBG's?

Your third point misses the mark. It sounds more like the gunfight at the OK Corral than a battle from the 16th or 17th Century. Where are the tactics if everyone is just shooting at each other a la East L.A. gangfight? Because we do not re-create all aspects of 'period' warfare such as cavalry charges and slow rate of fire, both of which would limit the usefulness of RBG's, we need to introduce artificial limitations such as the rule proposed in this topic. Otherwise we are not re-creating we are recreating.
KristopheUser is Offline
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08/11/2006 9:55 PM Alert 
Nicely said Enoch, I think you've nailed it on the head.

Without wanting to sound like a period nazi - we are supposed to be working within a historical framework of re-creation.  When we allow for conduct or actions that are beyond that framework we undermine the efforts others are making at ensuring authenticity.  Specifically, those that are using period tactics and strategies face unrealistic challenges when confronted with excessive rates of fire/reloading, weapon loadouts that are unperiod etc.  Further to my earlier statements - it's one thing to face a person with a single RBG because they have a decent chance of missing.  Give them 6 pistols and the odds have changed somewhat - even accounting for them needing to change pistols a few times.

I would suggest that it's similar to the length restrictions placed on fibreglass rapiers.  Folks looked at fibreglass and realized they were too light in relation to their length.  They have the weight of a smallsword but could have the reach of a 45"+ rapier.  As such, decisions were made to limit their length/use to ensure a fair play experience for all.  The RBG situation is similar in nature.

Regards,

Kristophe


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08/11/2006 11:02 PM Alert 
Well....as one of the "pirates" in this year's Clinton "event" (arg...) I was finally on the side with the guns....damn it was fun. Seeing the fear in someone's eyes as they look up and see a musket pointed at them...ya...good times.

Now I do realize we don't come close in proper reload times with the RBGs...but the Muskets that Tulloran and I were using were at best awkward to reload...and kept us from paying proper attention to the fight around us (thus the need for back up pistols). But with even the awkwardly slow reload time and all...I'll be more than happy to limit the shots to one per weapon...and if push leads to shove...only one gun per person.

I do object to artificial numbers of how many guns a side can bring (unless we also artificially limit the sword swinging talent pool that each side brings as well....but that is another argument)

Don Godfrey von Ravensburg
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08/12/2006 1:12 AM Alert 
That I am onside with Don Enoch should come as no surprise. But to further where we are coming from I would direct anyone interested to visit the Saint Sebastien Civic Guard webpages that we have composed. Especially the Historically Based War Scenarios that we have started to develop ... http://www3.telus.net/Quattrocento_Florence/republic/sscgmain.html

There has been a great effort in our community to study and practice period styles of fencing, why not extend this to Rapier melee combat? The concept of the Saint Sebastien Civic Guard is based on the Civic Guards of the Renaissance, where men of each town created a Civic Guard unit to defend the town from outside forces and to maintain order within. Applying this to the SCA, each branch would not only practice individual rapier drills, but also group combat drills - learning to fight as a unit. That coupled with scenarios based on period battles and realistic ratios of RBGs would - I believe - make for a more challenging and fair way of addressing the "arms race", and would make events such as Clinton a lot more in keeping with the mandate of the SCA and the Rapier community; To re-create period combat.

If there are like minds out there who want to pursue this avenue to enrich our community, I welcome you to join us.

Yours in Service,
Sevrin de Savage
Cadet to Don Enoch Jacobsz. van Zuidland
~~~~~~~~~~~~~~
RuaidhriMacCuileannUser is Offline
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08/14/2006 8:07 AM Alert 

Enoch - I rather say that you missed my point that nature and TRPs can do the required job far more effectively than an ammendment to the ABrC. When I spoke of people carrying around ungainly numbers of weapons, I was addressing concerns in the SCA context that were brought up earlier in the conversation. I agree that nobody in period was likely to be bristling with guns. They couldn't afford it, and carrying too many weapons is an impairment. In the SCA context, where people are not going to die for real, where RBGs are inexpensive, and where the occasional yahoo might want to game the system, it's much more likely to occur. My experience tells me that such a person is not near so big a threat as they appear to be. By the very fact that they're so well-armed, they become a target of preference.

In practical terms, one person (let's call him Mr. Happy Guncloset) with six guns is a threat to one or two people on the field. Ol' Happy will probably be dead by the time gun number three comes out of its holster. Now if Mr. Guncloset is smart, he'll start sharing his guns with his friends. Six people with one gun each are a threat to six people on the other side. That's a far bigger threat than a dead guy with four unfired guns, even if he did shoot two people before he fell. Making a rule to limit the number of RBGs a person can carry onto the field is no more necessary than legislating 9.8 meters/second/second. If you must make a rule, make one against gleaning RBGs from the fallen. That would apply some evolutionary pressure toward sharing out your guns instead of hoarding them. Eventually, everyone with experience would be telling the new fighters "Don't be an idiot - you'll never need more than one or two RBGs."

I'll admit that making an actual rule that limits the number of RBGs you can carry could simplify things. However, I disagree about the number proposed. If it's going to be a hard-and-fast rule, I'd rather place the limit at three. That gives the gun freaks enough room to be happy or stupid as the case may be, and it makes the gun freaks less of a percieved threat to the no-gun freaks. In most melees, everything pretty much looks the same, except the MIC doesn't have to make as many TRPs regarding Mr. Happy Guncloset. OTOH, any rule that limits the number of guns per person also limits the MIC's options for adjusting the TRPs to improve the game du juor. The more restrictive the rules, the fewer the possibilities the MIC has for game design.

As for the ABrC dealing with other weapons in detail, I fail to see the connection. The ABrC does not limit the number of swords or off-hand weapons you can carry. It does define the types of weapons allowed and some of their required characteristics. This argument would only apply if the proposal was to limit the length of a barrel or the number of barrels on an RBG. It does not apply to limiting the number of actual weapons a person can carry.

Regarding my third point, I was not in any way advocating some sort of OK Corral scene. In fact, I think my third point was actually two points sort of muddled together. I'll try stating both of them again, and I'll try to be more concise:

  1. In combat, people will tend to eliminate the biggest threat first. To break it down:

    • In a scenario dominated by swords, with few missile weapons, the top swordsmen on the other team are the biggest threat. Therefore, if you have a gun, you will shoot the top swordsman on the other team.

    • In a scenario dominated by missile weapons, regardless of the number of guns, the top marksmen on the other team are the biggest threat. Therefore, you will shoot the top marksman on the other team.


      Axiom: In the same scenario, if all gunners are equal (or of unknown quality), the gunners on the other team are still the biggest threat. Therefore, you will shoot at gunners on the other team.

    Result: On a gun-heavy field, people with guns will shoot each other first, leaving the swordsmen to fight with swords.

  2. I think that everyone should have an RBG because it's more fun to get shot when you have a gun in your hand than it is when you don't. Swordsmen can even shoot gunners instead of getting shot before they can play. Everyone can be happy.

As for introducing artificial restrictions and the faster rate of fire for RBGs, you might consider that our melee fields are much smaller than period battlefields. This difference in scale might already balance out the faster rate of fire. If your melee fighters only have to rush 10 yards or so instead of 50 or more, the effect of the fast rate of fire is reduced. However, that's just speaking from an effectiveness point of view. From a game play point of view, it needs quite a bit of tweaking. Just nit-picking here. I have no interest in unlimited-shot, fast-loading RBGs on the melee field!

I LOVE the idea of getting groups to drill and act as a unit! Doing so would address the number of guns issue, the rate of fire issue, and the period behavior issue all in one fell swoop. It would also be more effective, which in turn would encourage more people to try to do it right.

Regards,

W. Scott Simmons
aka Ruaidhri Mac Cuileann dal gCais
cadet to Don Tyrus of Misty Haven

There's no shame in coming from Texas. The only shame is in having to come back.
- Kinky Friedman (humorist, mystery writer, country musician, and Texas gubernatorial candidate)

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Forums > Swordplay & things > SCA - Rapier Marshaling > For your consideration: An RBG rule change



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